Monday, 29 October 2012

DSDN112 - Milestones

Milestone 1 - The filming has been completed for the video. Around 3-4 minutes of film was recorded with minimal takes. One scene had to be re-shooted as a door was closed and it made it awkward to get through. This door that was closed was one of those ID card scanning ones.
          When you have a camera in front of you with a tripod stabbing into your ribs and the camera strap around your neck, its difficult to get your wallet out of your back pocket and get the card out to scan it and open the door. Therefore, I jammed a jandal into the door so it was a bit ajar.
          The filming took a few hours and was overall a success, giving me enough film to edit and make a video that is around 2 minutes in length.

Milestone 2 - The editing has behun, adding the effects ontop of the filmed frames. The edited bits have been brought in from Adobe Flash to make the transitions a lot simpler and make it easier to use.
          As the camera was shot in a first person view, the effects will be overlaid over top of the frame so it just appears to be in front of you, rather than showing the frame of the glasses that i showed in the Flash animation. This doesnt restrict the size of the effects and allows me to expand it to the edges of the screen, making it easier to read the different parts and each word.
          To make the path faster so the video doesnt drag on and get boring, cuts will be made and the character will 'jump forward' in their path, moving a bit further forward every five seconds or so. This cuts down the length of the film and makes it more interesting as more changes.

Milestone 3 - Half of the video is complete and saved. This half will be added to Adobe Premiere Pro, and once the second section in complete they will be added together to add music and an infrequent over voice. The first path of the film (to get from Mclaurin lecture theatre to Kirk 302) is about 1 minute long, meaning that the second path needs to be a similar length to keep it even and make a good length film.

Milestone 4 - The second half of the film is now complete and exported into Premiere Pro. The process of creating the sound effects, music and speaking is now going to take place. I intend to have a simple song on loop playing in the background over the duration of the film, which will become softer when the character has an inner dialogue. The inner dialogue will be voiced by myself, while the song was sourced from

//www.freesound.org/people/Corsica_S/sounds/50072/

This song is just a simple guitar loop that sounds interesting enough. No script was made for the voice over, and will all be on the spot.

Milestone 5 - The film has been completed and uploaded onto Youtube and the R drive. It can be viewed below or at http://www.youtube.com/watch?v=OXZaIKij3sE&feature=youtu.be

Wednesday, 17 October 2012

DSDN142 - Final Images



The images show the merged code of the water drop and the water ripple. When a drop of water falls past the top line of the water, ripples are sent out across the top of the water. To make it more confusing and interesting at the same time, the water has been flipped upside down, so gravity is reversed and the water drops fall up. This means when you click on the white, water driplets fall up to the blue area. The interaction is the way the water moves when you 'drop' the rain drops.

DSDN142 - Creating the water



When i went home for a funeral this past week, i managed to catch up with my brother, who had done computer science for three years. He helped me out in some code that i was stuck on that would create the wavelike interaction that i was looking for. The code i had create was rubbish. Long, cluttered, some things weren't even necessary. He helped me to tidy it up and make it a lot shorter and precise, and also remove the need to have the block rectangles. Now there is a flow through the water that can be manipulated by dragging the mouse with the button held down or sending out a ripple to either side by clicking in one spot. Also, larger ripples are sent out to the side when you drag the mouse upwards. (Shown in the images above) One issue that arose from this code that im unsure how to fix, is that the screen will go crazy if dragged to far (left)