Showing posts with label #Hand-in. Show all posts
Showing posts with label #Hand-in. Show all posts
Thursday, 18 October 2012
Wednesday, 17 October 2012
DSDN142 - Final Images
The images show the merged code of the water drop and the water ripple. When a drop of water falls past the top line of the water, ripples are sent out across the top of the water. To make it more confusing and interesting at the same time, the water has been flipped upside down, so gravity is reversed and the water drops fall up. This means when you click on the white, water driplets fall up to the blue area. The interaction is the way the water moves when you 'drop' the rain drops.
Thursday, 4 October 2012
DSDN112 - Final Images and 200 Words
The navigation device, code-name:
Spectacle is a device that allows the user to navigate their way around a city
using only their glasses or sunglasses. The device is a small chip put into the
right-side frame, which displays information on the chip. The chip can also be
removed and put into a computer to save certain locations or classes.
Spectacle focusses on the nitty-gritty
details, what classrooms are needed at what time and a way to navigate to them
efficiently. The glowing faint appearance makes them easy to use, as it won’t
block the users vision from what is in front of them, while still being quite
visible.
On the left lens of the frame
there is a small nano-camera, which provides the navigation device with three
extra options: Save Image, Delete Image and Recalculate. Save and Delete Image
are self-explanatory options. Recalculate allows the device to take an image of
road works or a dead end, and recalculate a new route to the location. This is
the most effective feature of the device, allowing it to bypass traffic jams,
calculate new routes to a location without getting stuck.
Spectacle is based off the Google
Augmented Reality Glasses, with a new compact appearance that makes it seem as
if the user is wearing a simple pair of glasses.
Thursday, 23 August 2012
Sunday, 19 August 2012
Thursday, 2 August 2012
DSDN112 - Description
By focusing on the senses of taste and sight, an interesting
experience can be created through surprise by having contrasting flavours and
colours. The ‘experimental’ design created uses the recipe for sugar glass
(comprising sugar, water, corn syrup (otherwise known as glucose syrup in New
Zealand) and cream of Tartar) which is being formed into cubes. By having the
shapes as cubes it creates something that can last, which makes the sugar glass
into a hard candy that has specific flavours.
The colours of each cube will be bright such as red, green,
blue or purple, which will contrast with the flavours. For example, a red cube
might taste like peppermint or a blue cube that tastes like a strawberry.
The cubes test the participant’s perception before they
taste it. They see the bright colour and their mind instantly think of food
that is that colour. Then once the flavour hits their tongue, they are
surprised that something that colour would taste that way.
Further development of the design can include a liquid syrup
centre that could be coloured differently to create contrast between the two
colours making each cube more interesting to see. Furthermore, the liquid
centre could be flavoured differently which with specific flavours could work
incredibly well.
DSDN142 - Final Sequences
Sunday, 17 June 2012
DSDN101 - The Clip - Storyboard as standpoint
Technology through gaming has developed an extreme amount in
the last decade alone to create more realistic gameplay and graphics. These
developments make the game appear life-like and easily relatable, which can
manipulate the newer generations’ actions.
Games with
realistic appearances such as Grand Theft
Auto have been attacked countless times by parents and news reporters,
stating that the games contribute to aggressive actions and extreme violence
such as 18-year-old Devin Moore’s “cold-blooded shooting spree” (Morales, T
2009). The violence in games contributes and greatly affects the newer generations’
actions.
![]() |
| Grand Theft Auto Screenshot |
Furthermore,
cheating in games is a frequent occurrence that is seen. The newer generation
chooses to take the easy way out by putting in codes that affect the game
greatly, making it simple to complete. Such codes, no existing in the real
world, affect the choices and outcome of the new generation.
The
standpoint taken is to use a new way of seeing the world to create a life in a
game that is as real as normal life. But the drawback to this is the gaming
world taking over the lives and minds of young generations. By twisting the
appearance of basic games, the character can interact with the life and coin
bars, changing them however they like by ‘cheating’ and adding aspects that
make the game itself unrealistic and falsified.
By removing the factor of
violence from the stop-motion, the outcome results in a cheerful game that is a
lot more similar to older games such as Mario or Donkey Kong (These games still had a minimal amount of violence. A person would destroy a bomb or a mushroom etc. which removed the realism). Therefore, by
having an 8-bit appearance, the stop motion can relate to games older
generations played also.
Morales, T. (2009) Grand Theft Auto Under Attack. CBS News, CBS Interactive Inc. retrieved from: http://www.cbsnews.com/2100-500172_162-708794.html
Arnold, D. (2011) Violent Media and Aggression. David Arnold's AmSt 475 blog retrieved from: http://dtarnold.wordpress.com/2011/03/03/violent-media-and-aggression/
DSDN101 - The Clip
Final Stop motion for the gaming aspect of Media design
Thursday, 31 May 2012
DSDN171: Blog 5 - Locovisual
Underground
Tattoo and Arts Studio, on the corner of Vivian Street and Victoria Street, is
a multicultural building, mixing Neo-classical style architecture with
Modernism, while being influenced by native Maori designs. The columns are
painted onto the building rather than architecturally designed into them emphasising
the modernist aspects of the building. The columns, similar to the Angular
Greek Corinthian style with necking on the Vivian Street face and more basic
Doric style on the Victoria Street face has been modified by Maori style
designs. Demetri Porphyrios (1987) describes the classical style as "Classicism
is not a style, but a tradition that has evolved from and co-existed with
the vernacular. It is a living tradition open to adaptation and interpretation,
and responsive to region, climate, nature and culture." This explains that
any style can influence classicism and force it to adapt similar to how the
Maori patterns and designs adapt the style of the Corinthian column.
The Maori
patterns replace the Greek design on the columns, personalising it and adapting
the Classical designs; traditional styles and patterns are made in the Maori
design which links it to the Maori culture in New Zealand. The decoration on
the Victoria Street face of the building incorporates a Taniwha; a mythological
creature from native historical Maori stories that was believed to be
proctective guardians of people or places or a dangerous predator that
kidnapped women. This influence from Maori culture creates an effect that is
unnatural for a building. The combination of Classicism and Modernism is an
unnatural blend; with the inspiration of New Zealand native Maori designs
making the building appear a mismatch of designs.
Jorgensen, L.B., & Porphyrios, D.(1987) Vienna
Parliament. Neoclassical architecture in Copenhagen & Athens, 57,
63-68.
Barrow, T. (1923) An
Illustrated guide to Maori Art, Auckland, N.Z. Reed (1995)
Tuesday, 29 May 2012
DSDN101: Group Work - Advertisement (Brett Orchard, Luke Eriksen)
Intension of “Iron Curtain” Advertisement
The aim of Iron Curtain in terms of the target audience is
to attract males who are in the market for furniture that is made with the sole
purpose of being strong and unbreakable.
One of our intentions for the 15 second advertisement is to
model the clip on infomercials that display their product and message quickly
with an ‘in your face’ type of approach. We believe this is the best strategy
to advertise Iron Curtain towards our target audience (males) to get the
potential customers excited to come down to their local Iron Curtain retailer
and invest in “stylish furniture made tough.” This has been portrayed in our
advertisement with the pop up sale signs, the enthusiastic voice over and the
“once in a lifetime sale opportunity.”
Iron Curtain not only prides itself on its strength and
durability, but also providing its customers with stylish, tasteful and classy
designed furniture that would complement any home.
Sunday, 20 May 2012
DSDN101: The Clip - Test Video
Thursday, 17 May 2012
DSDN101: The Clip - Defined brainstorm
Wednesday, 16 May 2012
DSDN101: The Clip - Brainstorm
Thursday, 10 May 2012
DSDN171: Curatorial - Blog 4
“Growth is a
spiral process, doubling back on itself, reassessing and regrouping.”
Julia
Margaret Cameron
Spiral Reconnection creates a fluid flow
from basic materials, making the shapes of waves that crash to a single point
then spirals around and connect back to a central point. Constructed from a
wooden dowel rod, the central point acts as a base for the plastic spiral that
flows from three points.
The plastic
flows from the fixed positions connect together then spin round to connect back
to the central section once again. The spiral that is created in the model is
emphasised by the quote by Julia Margaret Cameron “Growth is a spiral process, doubling back on
itself, reassessing and regrouping.” This explains the spiral process as
growth. Like Spiral Reconnection, the
spiral doubles back on itself to reconnect to the dowel. Also, Cameron states
that for growth, it needs to reassess and regroup. The model regroups again in
the middle and reassesses its composition, changing the path of movement.
Fluidity is
created through the curves made by a cloudy plastic material. The materials
used to create Spiral Reconnection reflect
the material used in the precedent images Wire Chair by Bertoia was a strong
influence in the overall model. The stand that supports Spiral Reconnection and keeps it upright uses a hook to attach it
to the dowel rod. Style and process is reflected in the wire chair. Hooks and
bends were used to connect the leg frames to the seat of the chair.
The
other precedent that influenced Spiral
Reconnection was an unnamed table in the Frankfurt Airport. The precedent
table appears to be like a propeller, which has been reflected in model
effectively. By having three parts spiralling from the central point, there is
influence from the precedent table. The dowel rod was influenced by the
wooden precedent table.
Waters. J.K. c.2003. Blobitecture: Waveform architecture and Digital Design. Rockport Publishers, Gloucester.
Harry Bertoia Bird chair and ottoman, by Knoll, 2011. http://www.stylehive.com/bookmark/harry-bertoia-bird-chair-and-ottoman-by-knoll-155425. StyleHive, Inc
Quote received from: Brainyquotes, 2001. http://www.brainyquote.com/quotes/keywords/spiral.html. Bookrag Media Network
Wednesday, 9 May 2012
DSDN101: Group Promotional Poster
This is a group project creating a promotional poster for a company. The company, Iron Curtain, proudly boasts its furniture's durability and strength. Their target clients are men, men that are interested in strong and powerful furniture that will last for a very, very long time.
Promotional Poster designs - Brett Orchard
Luke Eriksen
Mark Lindsay
Promotional Poster designs - Brett Orchard
Luke Eriksen
Mark Lindsay
Sunday, 6 May 2012
DSDN101: Storyboards - One Word Film
Saturday, 5 May 2012
DSDN101: Brainstorm - One Word Film
The first brainstorm (left) investigates a series of completely different words and has drawings of how they could be animated into a video. The most playful and animated the words are developed further into the small storyboard to give examples of what could happen if they were developed.In the minor storyboards (right) shows a short story of what could happen for each different word. The most effective words that have the most interesting story from these are Unpack, Monster and Buzz. These will be developed further into larger storyboards.
DSDN101: Monster - One Word Film
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