Showing posts with label #Hand-in. Show all posts
Showing posts with label #Hand-in. Show all posts

Wednesday, 17 October 2012

DSDN142 - Final Images



The images show the merged code of the water drop and the water ripple. When a drop of water falls past the top line of the water, ripples are sent out across the top of the water. To make it more confusing and interesting at the same time, the water has been flipped upside down, so gravity is reversed and the water drops fall up. This means when you click on the white, water driplets fall up to the blue area. The interaction is the way the water moves when you 'drop' the rain drops.

Thursday, 4 October 2012

DSDN112 - Final Images and 200 Words





These images are the main navigation path when selecting Saved Classes. It shows a route from McLaurin lecture theater 103 to Kirk lecture theater 302. The first image shows the main menu. The second image shows the list of classes to choose. The Third image shows the drawn map with the green line to follow. The fourth image shows the directional arrow that points the user in the right direction. The last image is the screen that is shown when the location is reached, accompanied with a 'back' button and a 'home' button.

The navigation device, code-name: Spectacle is a device that allows the user to navigate their way around a city using only their glasses or sunglasses. The device is a small chip put into the right-side frame, which displays information on the chip. The chip can also be removed and put into a computer to save certain locations or classes.
             Spectacle focusses on the nitty-gritty details, what classrooms are needed at what time and a way to navigate to them efficiently. The glowing faint appearance makes them easy to use, as it won’t block the users vision from what is in front of them, while still being quite visible.
On the left lens of the frame there is a small nano-camera, which provides the navigation device with three extra options: Save Image, Delete Image and Recalculate. Save and Delete Image are self-explanatory options. Recalculate allows the device to take an image of road works or a dead end, and recalculate a new route to the location. This is the most effective feature of the device, allowing it to bypass traffic jams, calculate new routes to a location without getting stuck.
Spectacle is based off the Google Augmented Reality Glasses, with a new compact appearance that makes it seem as if the user is wearing a simple pair of glasses.

Thursday, 2 August 2012

DSDN112 - Description


By focusing on the senses of taste and sight, an interesting experience can be created through surprise by having contrasting flavours and colours. The ‘experimental’ design created uses the recipe for sugar glass (comprising sugar, water, corn syrup (otherwise known as glucose syrup in New Zealand) and cream of Tartar) which is being formed into cubes. By having the shapes as cubes it creates something that can last, which makes the sugar glass into a hard candy that has specific flavours.

The colours of each cube will be bright such as red, green, blue or purple, which will contrast with the flavours. For example, a red cube might taste like peppermint or a blue cube that tastes like a strawberry.

The cubes test the participant’s perception before they taste it. They see the bright colour and their mind instantly think of food that is that colour. Then once the flavour hits their tongue, they are surprised that something that colour would taste that way.

Further development of the design can include a liquid syrup centre that could be coloured differently to create contrast between the two colours making each cube more interesting to see. Furthermore, the liquid centre could be flavoured differently which with specific flavours could work incredibly well.

DSDN142 - Final Sequences


The final selections of the form adaptions set out in sequence. The main beginning form in in the first line in the top left corner, and each adaption was taken from this form. The variables that were changed were basic and produced hundreds of images each so the selection was rather difficult. The adaption that weren't used did not change enough to make a good sequence, so the chosen five were the best that were produced.

Sunday, 17 June 2012

DSDN101 - The Clip - Storyboard as standpoint


Technology through gaming has developed an extreme amount in the last decade alone to create more realistic gameplay and graphics. These developments make the game appear life-like and easily relatable, which can manipulate the newer generations’ actions.
            Games with realistic appearances such as Grand Theft Auto have been attacked countless times by parents and news reporters, stating that the games contribute to aggressive actions and extreme violence such as 18-year-old Devin Moore’s “cold-blooded shooting spree” (Morales, T 2009). The violence in games contributes and greatly affects the newer generations’ actions.
Grand Theft Auto Screenshot
            Furthermore, cheating in games is a frequent occurrence that is seen. The newer generation chooses to take the easy way out by putting in codes that affect the game greatly, making it simple to complete. Such codes, no existing in the real world, affect the choices and outcome of the new generation.
            The standpoint taken is to use a new way of seeing the world to create a life in a game that is as real as normal life. But the drawback to this is the gaming world taking over the lives and minds of young generations. By twisting the appearance of basic games, the character can interact with the life and coin bars, changing them however they like by ‘cheating’ and adding aspects that make the game itself unrealistic and falsified.
          By removing the factor of violence from the stop-motion, the outcome results in a cheerful game that is a lot more similar to older games such as Mario or Donkey Kong (These games still had a minimal amount of violence. A person would destroy a bomb or a mushroom etc. which removed the realism). Therefore, by having an 8-bit appearance, the stop motion can relate to games older generations played also. 


Morales, T. (2009) Grand Theft Auto Under Attack. CBS News, CBS Interactive Inc. retrieved from: http://www.cbsnews.com/2100-500172_162-708794.html

Arnold, D. (2011) Violent Media and Aggression. David Arnold's AmSt 475 blog retrieved from: http://dtarnold.wordpress.com/2011/03/03/violent-media-and-aggression/

DSDN101 - The Clip

https://www.youtube.com/watch?v=umxkb03qISg&feature=plcp

Final Stop motion for the gaming aspect of Media design

Thursday, 31 May 2012

DSDN171: Blog 5 - Locovisual




            Underground Tattoo and Arts Studio, on the corner of Vivian Street and Victoria Street, is a multicultural building, mixing Neo-classical style architecture with Modernism, while being influenced by native Maori designs. The columns are painted onto the building rather than architecturally designed into them emphasising the modernist aspects of the building. The columns, similar to the Angular Greek Corinthian style with necking on the Vivian Street face and more basic Doric style on the Victoria Street face has been modified by Maori style designs. Demetri Porphyrios (1987) describes the classical style as "Classicism is not a style, but a tradition that has evolved from and co-existed with the vernacular. It is a living tradition open to adaptation and interpretation, and responsive to region, climate, nature and culture." This explains that any style can influence classicism and force it to adapt similar to how the Maori patterns and designs adapt the style of the Corinthian column.
            The Maori patterns replace the Greek design on the columns, personalising it and adapting the Classical designs; traditional styles and patterns are made in the Maori design which links it to the Maori culture in New Zealand. The decoration on the Victoria Street face of the building incorporates a Taniwha; a mythological creature from native historical Maori stories that was believed to be proctective guardians of people or places or a dangerous predator that kidnapped women. This influence from Maori culture creates an effect that is unnatural for a building. The combination of Classicism and Modernism is an unnatural blend; with the inspiration of New Zealand native Maori designs making the building appear a mismatch of designs.



Jorgensen, L.B., & Porphyrios, D.(1987) Vienna Parliament. Neoclassical architecture in Copenhagen & Athens, 57, 63-68.

Barrow, T. (1923) An Illustrated guide to Maori Art, Auckland, N.Z. Reed (1995)

Tuesday, 29 May 2012

DSDN101: Group Work - Advertisement (Brett Orchard, Luke Eriksen)


Intension of “Iron Curtain” Advertisement
The aim of Iron Curtain in terms of the target audience is to attract males who are in the market for furniture that is made with the sole purpose of being strong and unbreakable.
One of our intentions for the 15 second advertisement is to model the clip on infomercials that display their product and message quickly with an ‘in your face’ type of approach. We believe this is the best strategy to advertise Iron Curtain towards our target audience (males) to get the potential customers excited to come down to their local Iron Curtain retailer and invest in “stylish furniture made tough.” This has been portrayed in our advertisement with the pop up sale signs, the enthusiastic voice over and the “once in a lifetime sale opportunity.”
Iron Curtain not only prides itself on its strength and durability, but also providing its customers with stylish, tasteful and classy designed furniture that would complement any home.

Sunday, 20 May 2012

DSDN101: The Clip - Test Video

Short tester video for the style and techniques that will be used in the stop motion animation "The Clip".

Thursday, 17 May 2012

DSDN101: The Clip - Defined brainstorm

This is a detailed brainstorm on the Gaming style, which i chose to base my clip on. It looks deeper into the 8-bit and 2D side scroller style and has precedent images of both, as well as some interesting quotes that detail the gaming industry.

Wednesday, 16 May 2012

DSDN101: The Clip - Brainstorm

Individual brainstorm researching into Animation Style and Game Style and the aspects that are involved in those styles. The idea of a two dimensional side scroller that has a Mario style theme was the most ideal, using programs to modify the person into a pixelated 8-bit character. This creates a style that is easily interpreted as Media design. The quote, "New way of seeing" is symbolized through the character seeing the world in a two dimensional way.

Thursday, 10 May 2012

DSDN171: Curatorial - Blog 4





Growth is a spiral process, doubling back on itself, reassessing and regrouping.”
 Julia Margaret Cameron

Spiral Reconnection creates a fluid flow from basic materials, making the shapes of waves that crash to a single point then spirals around and connect back to a central point. Constructed from a wooden dowel rod, the central point acts as a base for the plastic spiral that flows from three points.
The plastic flows from the fixed positions connect together then spin round to connect back to the central section once again. The spiral that is created in the model is emphasised by the quote by Julia Margaret Cameron Growth is a spiral process, doubling back on itself, reassessing and regrouping.” This explains the spiral process as growth. Like Spiral Reconnection, the spiral doubles back on itself to reconnect to the dowel. Also, Cameron states that for growth, it needs to reassess and regroup. The model regroups again in the middle and reassesses its composition, changing the path of movement.
Fluidity is created through the curves made by a cloudy plastic material. The materials used to create Spiral Reconnection reflect the material used in the precedent images Wire Chair by Bertoia was a strong influence in the overall model. The stand that supports Spiral Reconnection and keeps it upright uses a hook to attach it to the dowel rod. Style and process is reflected in the wire chair. Hooks and bends were used to connect the leg frames to the seat of the chair.
           

           The other precedent that influenced Spiral Reconnection was an unnamed table in the Frankfurt Airport. The precedent table appears to be like a propeller, which has been reflected in model effectively. By having three parts spiralling from the central point, there is influence from the precedent table. The dowel rod was influenced by the wooden  precedent table. 




 Waters. J.K. c.2003. Blobitecture: Waveform architecture and Digital Design. Rockport Publishers, Gloucester.


Harry Bertoia Bird chair and ottoman, by Knoll, 2011. http://www.stylehive.com/bookmark/harry-bertoia-bird-chair-and-ottoman-by-knoll-155425. StyleHive, Inc

Quote received from: Brainyquotes, 2001. http://www.brainyquote.com/quotes/keywords/spiral.html. Bookrag Media Network

Wednesday, 9 May 2012

DSDN101: Group Promotional Poster

This is a group project creating a promotional poster for a company. The company, Iron Curtain, proudly boasts its furniture's durability and strength. Their target clients are men, men that are interested in strong and powerful furniture that will last for a very, very long time.
Promotional Poster designs - Brett Orchard
                                       Luke Eriksen
                                       Mark Lindsay

Sunday, 6 May 2012

DSDN101: Storyboards - One Word Film

The Monster storyboard shows the development and growth of how a simple character can transform into a monster in a short amount of time. This is shown through the beginning where the letters are all similar sizes and the M begins to grown and change. The font for the M needs to be a basic bold font to make it appear big and menacing while the font for the other letters should start the same size then shrink and warp.
The idea behind the Unpack storyboard was the U represented a bag that all the other letters 'unpacked' from to for the word, before they returned to their origin. A larger serif font could be used for the U to make it seem more important than the rest of the letters, while san-serif could be used for the rest of the letters to show they are the minor attraction of the story.
Storyboard for the word Buzz. I wanted the buzz to be represented by an insect flying around and causing an annoyance. The font for the UZZ is quite static and doesn't move much so a more impressive decorative font could be used, such as a serif font. A san-serif font would be more effective for the bug to make it clearer to understand because the bug moves around a lot and the wings flutter.

Saturday, 5 May 2012

DSDN101: Brainstorm - One Word Film


The first brainstorm (left) investigates a series of completely different words and has drawings of how they could be animated into a video. The most playful and animated the words are developed further into the small storyboard to give examples of what could happen if they were developed.

In the minor storyboards (right) shows a short story of what could happen for each different word. The most effective words that have the most interesting story from these are Unpack, Monster and Buzz. These will be developed further into larger storyboards.

DSDN101: Monster - One Word Film

The chosen word was Monster. To create the most effective development for the monster, the M starts as a simple plain like the rest of them. It begins to grow and warp, scaring the rest of the letters. As it grows an eye and teeth the letters shrink in fear. The M then proceeds to terrorize the remaining letters and chase them off the page. By combining letters with the M, the monster develops teeth (a series of N's) and an eye (the letter O). The sound used was both downloaded from soundbible.com and freesound.com and self voice recorded.