Showing posts with label #DSDN142. Show all posts
Showing posts with label #DSDN142. Show all posts

Wednesday, 17 October 2012

DSDN142 - Final Images



The images show the merged code of the water drop and the water ripple. When a drop of water falls past the top line of the water, ripples are sent out across the top of the water. To make it more confusing and interesting at the same time, the water has been flipped upside down, so gravity is reversed and the water drops fall up. This means when you click on the white, water driplets fall up to the blue area. The interaction is the way the water moves when you 'drop' the rain drops.

DSDN142 - Creating the water



When i went home for a funeral this past week, i managed to catch up with my brother, who had done computer science for three years. He helped me out in some code that i was stuck on that would create the wavelike interaction that i was looking for. The code i had create was rubbish. Long, cluttered, some things weren't even necessary. He helped me to tidy it up and make it a lot shorter and precise, and also remove the need to have the block rectangles. Now there is a flow through the water that can be manipulated by dragging the mouse with the button held down or sending out a ripple to either side by clicking in one spot. Also, larger ripples are sent out to the side when you drag the mouse upwards. (Shown in the images above) One issue that arose from this code that im unsure how to fix, is that the screen will go crazy if dragged to far (left)

Monday, 8 October 2012

DSDN142 - Wave



The idea of my code has changed slightly. I am staying with the water and creating the waves etc, but to simplify it and give it an overly simple appearance i decided i could use rectangles with no outline instead. Each rectangle would move depending on how the mouse is moved. For example, the first image shows that if you move the mouse from side to side under the water lever then it would create a wave.The second image shows that if the mouse is moved up, rectangles will flow out as if a ripple is sent out each side. I could possibly add in later the more and faster you go from side the side the larger the waves get.
To get this effect it involves create an array list with a lot of horizontal spaces. Each space in the array needs its own movement depending on the mouse position also. It could involve a lot of work.. potentially.. But it has a more solid interaction than the dripping work i have at the moment, which is a lot more control than interaction.

Tuesday, 25 September 2012

DSDN142 - The beginning process





After a long time of coding and some help from people, i managed to code it so that each drop hits the top of the water and the water level rises. After discussion with Angela, the idea of making a jar that is filled up with the liquid arose.


The jar is shown in the images below. The code to make the water not go outside the jar was averagely complicated (making an if statement with 4 different things inside the squiggly brackets). The issue arose of the water droplets falling off the edge of the page and resetting, falling from the top of the page and gaining speed. This repeats again and again and makes the image confusing. This is shown in the image at the bottom.

Sunday, 23 September 2012

DSDN142 - Water and Dripping


 The top most images show the movement of water drops, in a similar pattern they fall. This was an adaption of the code Steven created, modifying the way they fall, the buttonPressed style, the shape of the image and the bounce that was there. The drips fall off the edge of the page now. I intend to combine it with the basic code that creates the wave shown below, and as the drops fall below y = 500 the wave rises, as if the water drops fill the water wave at the bottom up. The basic code that is about 5-10 lines that creates the wave comes into some problems with the rain drops rain. The bottom image shows the problems that arises. The drops aren't shown when the click occurs. Also, the colour used for the water drips disrupts the wave. This makes a difficult interaction between the two.





DSDN142 - Fire


This is images of a code i found on OpenProcessing that uses fire. The movement of the mouse determines a path that the fire follows. This has a good effect and looks impressive but my skills at creating code is not up to the level to make something like that.

DSDN142 - Playing with ice



This is the processing code that is similar to the shards made by the ice, the fly freely and upon click they change colour and begin to swarm quickly around the mouse.
This is just playing around with the coding processes we newly learnt. A random path is generated for each of the diamond ice shapes and upon click the random generation is smaller and spirals in a specific area around the mouse.

DSDN142 - More influences


The last nature inspiration i took was the appearance of icicles and ice. The jagged solid shapes of this in comparison to the flow of fire and water creates an interesting appearance. The top image shows the hanging icicles from a cave entrance, which makes the long tendrils that appear dangerous and static. The bottom image is the shine through ice from the sun, which has a wet appearance despite its solid feel.

DSDN142 - More influences


Another influence i took from nature was the appearance of fire and the glow that come from the flames. Also the tinge of a setting sun, the orange glow that appears from that, which is shown in the images below. The top image shows the comparison between water droplets and the glow of a setting sun. That contrast makes for an interesting appearance. The bottom image shows the glow and appearance that fire can have, as it crosses over itself again and again.

DSDN142 - Influences


After thorough consideration, i took great influence from nature and natural materials. The movement of water was a great influence from nature. The appearance of drops and the flow of water will be used in my processing designs. The top image of the water footprints show the way water can form into shapes and drops. The bottom image shows the flow of water when it is full, and the bubbles that form under the surface of the liquid.

Thursday, 23 August 2012

DSDN142 - Assembled Images

DSDN142 - Final Images








DSDN142 - Gif of noise development


DSDN142 - Variations



The top most image shows the noise with the maximum deviation. The noise is decreased through the tidy layering of the colours, creating structure again and making it seem as if there is no noise. The layering is even and creates an image that is useless due to its lack of noise. To make it more abstract and reduce the structure some of the rectangles will have to change position or the layering will need to be avoided.
            The last image and the second to last image show the creation of noise with a new colour instead of the lighter green. The lighter green does not fit in with the rest of the colours, competing against one another for dominance in the image.